

You'd see them in the scenery, far off, and then before too long you'd come across them feeding. In an interview, a current developer was talking about how he wanted to add vultures to his game. Something I found really fascinating was a discussion about the issue of programming a game in the current age, and how in some ways, less complicated gaming systems can be an advantage.

It's really quite an interesting treatment. The book really does a nice job balancing the game with the real world considerations. As much as this book is about a game, it's also about the making of a game, the way a studio and real human team puts something together.

This edition of Boss Fight Books is heavily interview-based, and I think it really works.
